Podcasts and Previews
over 2 years ago
– Sat, Jul 29, 2023 at 07:25:51 AM
Hello Argonauts,
Today I've got a preview from our upcoming chapter, but before that I've got two podcasts for you to check out.
The first is an early delve into Trinity Continuum: Aegis right from the end of last year! Episode 238 of the Onyx Pathcast from December 2022 -
Onyx Pathcast Episode 238: Trinity Aegis <link>
This episode delves into some fun early discussions
Today I've got a preview from our upcoming chapter, but before that I've got two podcasts for you to check out.
The first is an early delve into Trinity Continuum: Aegis right from the end of last year! Episode 238 of the Onyx Pathcast from December 2022 -
Onyx Pathcast Episode 238: Trinity Aegis <link>
This episode delves into some fun early discussions
- What is Lauren up to?
- Trinity Aegis!
- A bit on the setting
- On the gods in an ancient setting
- Groups in Aegis
- Themes and myths
- Powers
- Atlantis
- Character concepts
And then, if we get into the most recent episode, the team revisits the Aegis discussion now that the project is live and being shared.
- Aegis is on Backerkit!
- A new line for Trinity Continuum
- What is ambrosia?
- A bit on the setting
- Strange places
- Culture and societies
- Character creation
- Differences from other eras
- Historical differences
- Antagonists
I love reading the draft manuscript previews that get posted for backers to read, and I love seeing the game in action (if I get any actual plays, I'll be sure to post them), but I really love listening to the developers and writers discuss their processes and thoughts behind the book.

And speaking of writing and previews, let's get a preview from our next Chapter. Coming Tuesday, we'll have the full draft manuscript of Chapter 3: Inspired Characters, but for now we'll have a small preview.
Inspiration
Inspiration refers to an Inspired character’s ability to harness and control ambrosia’s fate-twisting energy, and the capacity at which they wield it. With it, they are capable of amazing, superhuman feats. Champions display incredible physical strength and wit, and can twist probability in their favor. Oracles’ powers include divination, transformation, and control over the elements. Olympian abilities go even further, wreaking changes on their bodies and minds and allowing them to display a prowess far beyond any mere mortal’s capacity.
Characters in Trinity Continuum: Aegis gain their abilities through contact with ambrosia. This may be through a deliberate action such as bathing in a pool of it, receiving a sip during a ritual, eating foods infused with it, or stepping into a shaft of light where golden particles dance. Characters can also experience ambrosia’s effects without understanding what it is they’ve encountered. They might walk through a meadow covered in golden mist and inhale its particles, or sleep on ambrosia-infused ground and awaken refreshed but unaware of the shimmering veil that blanketed them while they slumbered. How much ambrosia one imbibes doesn’t dictate whether the character becomes a Champion, Oracle, or Olympian, though it’s a common misconception that further contact might introduce additional changes. In fact, three people could submerge themselves in the same pool of ambrosia at the same time and each come out a different type of Inspired individual.


Champions
Humanity has always had heroes. Back to the first stories recited around nighttime fires, back to the first figures inscribed upon cave walls, and back further still, disappearing into mysterious darkness that the first people walked from. But eventually humanity’s heroes carried food to feed the many in cleverly woven baskets instead of overfull hands; eventually they raised knives of flint and fire-hardened lances to hunt and drive off the beasts of the land. Possibilities expanded as civilizations grew. Inspired to greater and greater things, new heroes’ stories echoed even louder than those of their predecessors. Then fire fell from the sky, bringing with it the golden liquid that kindled inner Gifts, and the first Champions opened their eyes after drinking deep.
Champions are Inspired individuals favored by fortune. Their luck saves them from anything from a rampaging bull to an awkward situation. They’re capable of great athletic prowess, creating works of inspiring art, and clever thinking.
Champions are often aware that they are now different, and recognize their potential to impact the world. Some credit their newfound abilities to fate, and seek to fulfill or surmount what they perceive as their destiny. Others attribute it to the will of the gods, and work to honor, propitiate, or emulate them. The comfortable and self-assured may ascribe their newfound abilities to superior birth or other supernatural musings, using it to justify their actions. Many test their own limits as they try to fit their Gifts into their philosophical understanding of the world.
Champions are often aware that they are now different, and recognize their potential to impact the world. Some credit their newfound abilities to fate, and seek to fulfill or surmount what they perceive as their destiny. Others attribute it to the will of the gods, and work to honor, propitiate, or emulate them. The comfortable and self-assured may ascribe their newfound abilities to superior birth or other supernatural musings, using it to justify their actions. Many test their own limits as they try to fit their Gifts into their philosophical understanding of the world.
Champions enjoy all the benefits of Talents from the Trinity Continuum Core (p. 151-155.) They may Dramatically Edit, purchase Inspired Gifts, and benefit from Facets, but ambrosial changes push them even further. Their Gifts reflect greater abilities, and their Dramatic Editing options go beyond those of Talents. Furthermore, their awareness of their ability to affect probability is greater, no matter what name they give to outrageous fortune and endless possibility; a Champion understands on some level what it means to swear a Mighty Oath, and that the Twists of Fate they’re subjected to are more than mundane humanity must contest with.
A Champion’s inherent Inspired nature doesn’t fully owe itself to ambrosia, but their particular relationship to Inspiration is certainly mediated by the golden gift. Maybe other circumstances could result in Champions rising in other situations, but ambrosia has seen their creation en masse during the time of Aegis. Many are aware of the gift ambrosia has given them, and some seek to master it further, but further evolution or transformation must be by their own hand: ambrosia has already given them the gift of living as their best, most Inspired selves.
This isn’t to say that Champions have no further use for ambrosia. With access to the miraculous substance, intentionally directed diversions of fate such as invoking the Morai are possible, and it serves as an endlessly malleable and useful catalyst in the construction of wonders and raising of fantastical creatures. But rare is the Champion who seeks to glut themselves on it; for those who wish to indulge in worldly pleasures, many prefer unwatered wine, a fresh rack of lamb, or lovely musicians playing the pipes. Ambrosia is a tool, albeit one of incredible power and mysterious origin.

Oracles
Oracles display psychic abilities such as controlling the weather, predicting the future, and wielding powers of transformation. Many act as advisors to people in power, whether that’s whispering in a queen’s ear or advising a general on the evil of battle. They’re revered priestesses in busy temples, or sorceresses living in remote seaside hovels. They understand the give-and-take that such abilities require. Everything has a price; sometimes you declare what you’re willing to pay, sometimes fate sets its own. Some destinies are beyond an Oracle’s ability to predict or thwart, but this doesn’t make them shy away from the power at their fingertips. It’s a matter of knowing that if something is worth doing, you must know what you’re willing to give up to do it.
Oracles often literally shape the world around them. Combined with other reagents and rituals, they use ambrosia to affect changes in their environment, people in their vicinity, and even what a person’s future holds. Their magic — or their manipulation of probability — helps them knit flesh, conjure storms, and lay curses upon those who cross them.
When an Oracle uses her powers for another person’s benefit, she rarely does so for free. Her expertise comes at a cost, and it’s only fair to ask the same level of commitment from her client as she puts in herself. She may set someone seeking her wisdom with a task to prove their worth, whether that’s an arduous climb to the rocky promontory from which she’ll cast her spell, a quest to procure a component from a dangerous beast, or a riddle they must first solve. Those who seek an Oracle’s wisdom aren’t guaranteed clear or easy answers. The future is always changing, after all, and even armed with foreknowledge seekers often stumble into their own fates. Those who dismiss an Oracle’s advice do so at their own peril; many a kingdom has fallen because its leader didn’t like what he heard.
The Price of Power
Oracles’ power, to outside observers, seems mystical or god-given. What Oracles consider the price of power, or the whims of fate, is in truth the result of their manipulating probability. Their abilities are transformative in nature, manipulating weather, elements, and biology in ways that wouldn’t occur naturally. So calling up a great storm on a clear day risks capsizing ally’s ship or delaying a critical message from arriving on time, even as the storm stymies an enemy’s fleet.
Oracles’ Gifts often require a ritual or reagents to perform, and sometimes even rely on the availability of ambrosia. Often, this is a narrative device set to represent the sacrifice an Oracle makes in exchange for manipulating fate. However, for particularly powerful Gifts, if an Oracle doesn’t have the proper reagents, time, or access to ambrosia to activate them, the Storyguide may elect to add a Complication to the roll reflecting an unintended consequence that will happen if it’s not bought off. On a botch, rather than adding Momentum to the pool, the Oracle’s player and the Storyguide may work together to decide on a narratively and dramatically appropriate consequence.
Olympian
To be an Olympian is to stand above.
Olympians are more than human; while young ones may still appear mortal, from the moment the divinely transformative ambrosia passes their lips, they are as different from a baseline mortal as a lion is to an ant. The story of an Olympian is the stuff of myth. Theirs are stories that will be told again and again as their personal legend grows and they challenge the powerful and reshape the world to suit their vision. Theirs is a story of epic conquest, divine odyssey, and riveting discovery.
It’s also a story of ascension and growth, as the mortal-turned-god comes to grips with their newfound might. As they understand their abilities and wield them with more confidence, the trials of their youth fall like wheat cut by the sword that is their majesty. The world shakes with their footsteps, nations fall at their mere suggestion, and walls crumble with the slightest touch. However, this incredible power often comes at an incredible price: The life of a mortal is difficult to maintain when those around you look to you as a god. An Olympian may find herself not only beloved by but responsible for more people than she ever imagined she’d meet, or she may discover those same people fear her instead; either way, her relationship to the community she once knew and considered herself a part of changes drastically.
Whether they discard their humanity with glee and abandon and embrace their role as a force of nature, or cling to it like a sailor thrown from their ship clings to driftwood in a raging storm, the outcome is usually the same. Just as a king cannot be a peasant, one cannot be man and god forever. The Olympian will forever stand apart from those they once knew as kin, and that distance grows as the Olympian grows in puissance. The only question is whether she defies the gods of old and becomes a benevolent deity or follows the well-tread path of cruelty, envy, and pettiness of those who came before.
Mechanics of an Olympian
Mechanics of an Olympian
The exposure to ambrosia made massive changes to the Olympians; their bodies are more muscular, their minds quicker, and their charisma undeniable. They are uniformly difficult to injure and faster to heal. They can do everything from elemental manipulation to leaping tall buildings to controlling the emotions of others. They get into all the trouble that the gods of Greek mythology can get into without as much of the celestial baggage.
Olympians’ Gifts are often more overt than those of Champions or Oracles. They need not dance to call the rains; nor do they beg Zeus to grant them lightning, and they don’t need to do pushups to gain the strength to sunder walls. They may believe their strength comes from exercise, their elemental powers a gift from the gods, or their knowledge of weather comes from being well informed. They throw lightning; they do not call it. They punch walls down; they do not ask them to fall.
While training can encourage certain Gifts to manifest, many others emerge in times of crisis. As a tempest bears down upon their people, they may find that their powers allow them to control storms. An Olympian faced with an army may find they have an infinite capacity for martial prowess. Any Olympian can manifest any Gift, but a mix of personality and circumstance determines which ones do manifest.

So just some pieces of a larger manuscript. As mentioned, on Tuesday backers will have access to Chapter 3 and Chapter 4 from the book and be able to read the complete text. I'll be back on Monday with some more awesome Aegis fiction.
So, as always, please continue to spread the word about this campaign. Share in your social circles and on your social media, and let's keep up the pace and see if we can knock out another Stretch Goal or two over the next few weeks!














