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Trinity Continuum: Aegis tabletop roleplaying game

Created by Onyx Path

Trinity Continuum: Aegis is a game of epic adventure and exploration set in Greece’s Iron Age.

Latest Updates from Our Project:

Preview: Antagonists
over 3 years ago – Fri, Aug 11, 2023 at 08:03:08 AM

Hey Argonauts,

One final quick sneak peek at Chapter 7 before it comes your way on Tuesday. It can't always be easy... and now we're going to look at some potential antagonists for the heroes in the stories we create.



Antagonists: Gods and Monsters

Ambrosia represents a tempting glance into divinity. Anyone who encounters it can say that they have witnessed the grandeur of Olympus, dipped a hand into the rushing waters of the River Styx, or heard the echoes of Khaos’s sleeping murmurs. Its existence compels philosophers, architects, poets, generals, and monarchs to abandon all of their previous pursuits. What is this divine liquid? What is its true nature? Can it be controlled? Can it be exploited? Can it at least be weaponized?

Smart warriors know not to rely on untested blades, but ambition often trumps caution. In the bloody waters of the Aegean, no potential advantage can be ignored. Scientists and philosophers seek to understand it and direct it toward noble pursuits. Its arrival brought forth horrors and wonders in equal measure, could humanity use the latter to address the former?

Monsters created by ambrosia often become violent and aggressive, but this is not because ambrosia twisted their minds: the trauma of transformation and dysmorphia of a twisted body can warp kind souls without proper support and assistance.

Unfortunately, this is not a world of understanding or patience, and sometimes a person’s new form is dangerous to be around. These tormented souls are doomed to lonely lives away from their families, their humanity a half-remembered dream.

Champions, Olympians, and Oracles are no different. While their newfound skills and powers come with few downsides, excellence can be isolating in its own way. As they find new success, they are sought by hopeful devotees, would-be worshippers, and jealous rivals. Strangers seek their divinity, not their humanity, while those close to them grow embittered by jealousy or simply find themselves forgotten as the Inspired revel in their newfound glory.

As their power reveals who they are, those exposed to ambrosia set out to right the wrongs they’ve suffered and reshape the world to their wishes. Sometimes their causes are just and righteous, but even the best of intentions and noblest of pursuits can lead men down dark paths. Just revolutionaries overthrow their oppressive rulers and find themselves becoming a new tyrant to enforce the peace they fought for. Soothsayers refuse to dispense their wisdom to those they deem unfit or unworthy. And above all else, they destroy any potential threat to their new power with extreme prejudice.

Antagonist-Only Edges

Storyguide characters may select the following Edges in addition to the options available to player characters, representing capabilities or properties inappropriate for player use or abstractions of more complex suites of abilities.

Elusive Target (•-•••)
The antagonist may create a Complication each session at this Edge’s value during the first combat or action scene they appear in. If it’s not overcome, this character escapes the scene, forcing the characters to give immediate pursuit in a chase scene or accept they’ve lost track of the antagonist.

Eureka! (••)
The antagonist may use their most applicable pool to create improvised super-science items. They gain their Enhancement value to this action.

Skirmisher (•)
The antagonist is skilled at moving through combat. Whenever the antagonist makes a mixed action with a sprint and an attack, they use the higher pool. This includes making sprint actions in the air and underwater.

Example Antagonists

Mortals
Ambrosia has changed the world, but it has not been fairly distributed. Not everyone who has access to it wishes to suffer the horrifying transformations it can cause. There are vastly more ordinary humans in the world than all the Champions, Oracles, Olympians, and monsters combined. Their hearts are just as resolute, their wits just as sharp, their will just as indomitable.

Mortals are kings, patrons, commoners, pirates, generals, wives, soldiers, and often many of these things at once. They can challenge Champions, teach Oracles, and humble Olympians. Someone who underestimates their tenacity risks losing everything.


Sea People Raiders

Raiders terrorize the coasts of the Aegean. They ransack towns and villages and are so prevalent some of their victims rebuild farther away from the coastline to provide an extra layer of defense against invasion from the water.

The Sea People are not a unified culture: they are the desperate and dispossessed who have turned to piracy. They avoid combat unless they feel they have an advantage and flee to seek easier prey if the tide turns against them. Subjected to the horrors of war, famine, and disease, Sea People are slow to trust but consider the Atlantean imperial navy their primary threat. While not keen to pick a fight with Atlantis’s superior technology and weapons, they would be a useful ally for anyone who considers the empire an enemy.

Primary Pool: 7 (piracy, navigating the Mediterranean, evaluating treasure)
Secondary Pool: 5 (finding targets, gossip)
Desperation Pool: 3
Enhancement: 1
Defense: 3
Health: 4
Initiative: 3
Edges: Breath Control, Demolitions Training, Fame, Sniper, Weak Spots

Atlantean Soldiers

Conquerors and raiders in the service of King Atlas III, Atlantean soldiers leap into battle wielding horrifying mystic weapons, clad in impenetrable golden armor, and possessed by an unending appetite for conquest. At the core of their being is a belief that the destiny of Atlantis is to rule the seas through the might of their spears.

Atlantis strictly controls the secrets of orichalcum technology and its soldiers are expected to make regular journeys home to recharge and repair their weapons and ships. They do not linger where they land, and they closely track their gear. Soldiers hunt down any missing equipment and kill anyone unwise enough to interfere.

Primary Pool: 8 (cruel tactics, boarding actions)
Secondary Pool: 6 (sailing, operating orichalcum devices)
Desperation Pool: 4
Enhancement: 2
Defense: 4
Health: 6
Edges: Danger Sense, Fast Draw, Precise Martial Arts (Spear) 1, Skirmisher, Small Unit Tactics 2

An example of a Champion-level antagonist.

Theseus of Troezen

Theseus was raised by his mother, Aethra, in the region of Troezen. He grew up believing that his father had been claimed by Poseidon, dead in a shipwreck. When he was a young man, while exploring the shores of his home, he witnessed a falling star crash into the beach. From within the crater, he drew a length of sharp metal unlike anything he had ever seen, and felt a surge of divine purpose.

When he showed the blade to his mother, and told her that he intended to set out and make his name as a hero, she revealed to him that he was actually the son of Aegeus of Athens. Rather than shake his resolve, he decided that Athens would be his first destination, and set out on foot on the Saronic Gulf.

Primary Pool: 8 (combat, forced marches)
Secondary Pool: 6 (sailing, spelunking)
Desperation Pool: 4
Enhancement: 2
Defense: 4
Health: 5
Initiative: 5
Edges: Fast Draw, Precise Martial Arts 2, Striking
Source: Inspiration 4
Gifts: Anathema, Cutting Through the Knot, Infuriating Gibe, Vision of Argus

An example of an Oracle-level antagonist.

Circe of Ea

The island of Ea is a nexus of ambrosia. It collects in and infuses the soil, the life that grows from it, and the springs that provide it with fresh water. The witch Circe rules this mythic place. She is also the sorceress Circe, who sprouts ambrosia from the soil. And she is the goddess Circe, daughter of Helios, who reshapes flesh with herbal brews and magical incantations.

To trespass upon Ea invites harsh retribution. No creature is safe from Circe’s power: mortal sailors are transformed into swine, nymphs are transformed into terrible monsters, kings into birds. She is known for pettiness and jealousy, but also for mercy and honor. As a patron, she offers a chance to study ambrosia from the safety of her traveling domain, and her knowledge of potions and alchemy is second to none.

Despite her power, she is loath to leave Ea for too long, but there is much in the world that attracts her attention. Artifacts empowered by ambrosia are tremendously valuable to her, and she will favor anyone who can provide her with a steady supply.

Primary Pool: 10 (brewing potions, mystic presence)
Secondary Pool: 8 (cultivating alchemical reagents, wrath of the gods)
Enhancement: 5
Defense: 5
Health: 8
Initiative: 6
Edges: Animal Ken 2, Eureka!, Fame 3, Indomitable, Intense Focus
Source: Inspiration 6
Gifts: Balm of Healing, Fast Travel, Hyper Intelligent, The Food of Transformation, Vision of Panoptes, Voice of the Wild

An example of an Olympian-level antagonist.

King Midas

Is there a greater tragedy about the short-sighted greed of kings than the tale of King Midas? Who wished that all he touched would turn to gold and starved himself when his food and drink turned to gold with everything else?

Midas begged Dionysus to undo his wish, and washed the power of his boon-turned-curse into the Pactolus River. Unbeknownst to history, Midas retained his power, but it was weakened in exchange for control. Regardless, he rejected his wealth and dedicated himself to the god of fields and satyrs, Pan.

His troubles were not over, however. By chance he met a group of celebrants during a Dionysian festival and joined them. Three days later he awoke with the ears of a horse. He hides his mutation with a large headdress and hopes to cure himself of his affliction.

Primary Pool: 9 (impulsive decision-making, scholar of Orphic lore)
Secondary Pool: 7 (pan pipes, musical connoisseur, throwing parties)
Desperation Pool: 5
Enhancement: 4
Defense: 4
Health: 6
Initiative: 5
Edges: Fame 2, Striking, Wealth 3
Source: Inspiration 5
Gifts: Transmute (The Midas Touch)

The Midas Touch: Midas may spend 1 Source to transmute a creature or object that he touches up to Size Scale 0 into solid gold. This only affects what he is touching directly: clothes or weapons become gold if he doesn’t touch a person’s bare skin, subjecting the target to a Complication. The transformation is permanent, but can be undone. Submerging the subject in the waters of the Pactolus River or applying a salve made with ambrosia will transform them back, and Midas can reverse the effect by touching them and spending another Source. Theoretically, he could do this to other beings affected by a similar curse.



Minoan Bull

Found mostly on the island of Crete, these bulls have been empowered by ambrosia with armor-like hides, horns like iron, massive wings, and a lust for violence.

Primary Pool: 9 (charging threats, bellowing warnings)
Secondary Pool: 7 (clumsy flight, irascible temper)
Desperation Pool: 5
Enhancement: 4
Defense: 4
Health: 6
Initiative: 5
Edges: Adrenaline Spike, Iron Will 2, Powerful Martial Arts, Skirmisher
Source: 5
Powers: Enhanced Attack (steel), Enormous Size, Flight, Hardened Skin 2, Natural Weapons (horns)

Final Week Coundown!
over 3 years ago – Thu, Aug 10, 2023 at 08:38:21 AM

Hello Argonauts,

We're officially in the Final Week Countdown for this Crowdfunding campaign. Over this final week, I'll be sharing a handful of instructional and review-type posts about Reward Tiers and Add Ons and outlining What Comes Next after the campaign ends, so if you've got any process questions or are wondering about how the Crowdfunding steps work, I'm hoping to clarify any remaining questions before we finish. Of course, if you're still wondering about something, please ask and I'll help out as best I can.



Final Days Schedule


  • Aug 11 - Chapter 7 Preview - Antagonists
  • Aug 13 - Reward Tiers & Add Ons
  • Aug 15 - Draft Manuscript Preview #6 - Chapter 7 + Appendix for backers
  • Aug 16 - Stretch Goal review
  • Aug 17 - Final Day Checklist and Next Steps

On Tuesday, I'll be posting the final draft manuscript preview, containing Chapters 7 and the Appendix from this book. We'll get a sneak peek at some Antagonists from Chapter 7 tomorrow, but with the preview download on Tuesday, backers will be able to read the entire draft manuscript before we finish - before any pledges are processed or payments collected. With the entirety of the draft manuscript available to backers, you'll know exactly what this book contains and if it's right for you.  So, if you're still on the fence and curiously reading this to figure out if you should back, know that you can pledge now, read the entire book next Tuesday, and cancel your pledge if it's not for you.

BUT - if it is for you (and if you're reading this, I think you already know that it is), joining up now will help us maybe achieve another Stretch Goal before we review our many accomplishments next Wednesday! I sure would love to add another Stretch Goal reward on to the list!

IF YOU ARE already a backer, then an assignment for you:

Help Inspire other Talents

I know, this is something I've already said many times (and seem to say during every project!), but for this final week, you are officially a virtual ambassador for this Crowdfunding project. It's time to share your excitement for Trinity Continuum: Aegis! Drink the Ambrosia! Change your Fate! Live a Legend! Basically, we want to recruit as many interested backers as possible over this final week.

I know I end every update post with "Keep spreading the word! Invite others to join in!" - but what does that mean, and how do you do it?

Easy answer - don't stop talking about Trinity Continuum: Aegis until 2:01 PM EDT next Thursday August 17th (when the campaign has ended). You've probably been wondering what to talk about as we wind through the summer - well now we've got a topic for you! And while I'm sure that's the focus of most of our conversations, there are others around who haven't heard or don't know about the campaign.



Epic Ancient Tales

If you're trying to recruit new backers, convince your group's Storyguide that this book would be valuable for your game (even if it's not set in the ancient Trinity Continuum), or really love to collect as much info as you can about a project, here are some resources to learn more about this campaign. I'll also use this page to as my landing point when spreading the word to potential new backers, so hopefully they've read down this far and can see all of this neat stuff!


Backers are able to review the (soon-to-be) complete manuscript for this book before the campaign closes and any pledges are processed. Even if you're not exploring our slightly askew historical setting and are focused on Æon or Aberrant or Anima, you will pretty quickly find stuff that can be used for your game. From new paths and Gifts to antagonists and plot threads, no need to wonder about contents and compatibility! Know what you're getting into by checking out the draft manuscript!

And, if you join now, as I've noted, we'll be posting the final chapters of the book next week before we reach the finish line.



Podcast Discussions and Q&A

Onyx Pathcast Episode 238: Trinity Aegis <link>

This episode delves into some fun early discussions

  • What is Lauren up to?
  • Trinity Aegis!
  • A bit on the setting
  • On the gods in an ancient setting
  • Groups in Aegis
  • Themes and myths
  • Powers
  • Atlantis
  • Character concepts

And then, if we get into the most recent episode, the team revisits the Aegis discussion now that the project is live and being shared.
  • Aegis is on Backerkit!
  • A new line for Trinity Continuum
  • What is ambrosia?
  • A bit on the setting
  • Strange places
  • Culture and societies
  • Character creation
  • Differences from other eras
  • Historical differences
  • Antagonists

Trinity Continuum: Aegis Fiction

Get a sense of the world from some short stories set in the Trinity Continuum: Aegis era! These epic tales will be included in the final version of the book, but you can check them out now!



Trinity Continuum Discussion Zones

And finally, you may also be able to get further insight and possibly some in-depth conversation at these Onyx Path discussion zones:


I know there's been a thread or two around the web, and the Discord for Aegis has been very active! Lots of great conversations to dive into and get more information and perspectives.



Share the Links!

1) Don't forget to share a link to the Crowdfunding page in any discussion you have (where appropriate) - and feel free to pass any of the long list of links above to those who may need more info (or, just point them to this post!)

2) Don't forget to tell us about any post or review or discussion you write! Come to the comments section and let us know so we can all go and contribute! I know I keep saying it, but really - these last days are key. Keep the enthusiasm high (hitting stretch goals certainly makes that easier!) and keep on inviting others to join in, either directly ("Come see...") or just by setting an example of your enthusiasm and interest.

Final Week

We've got one week to go, everyone! Thank you all so much for your support! Exploring this book is like unearthing some ancient ruins or finding a new perspective on some legendary tales! There's always more to see, but we can do it all together! Let's finish strong! And let's continue exploring this great setting supplement for the Trinity Continuum together, creating new characters and dreaming up new scenarios and situations, and let's see if we can't get another Stretch Goals before we review next Wednesday!

#TrinityContinuum

#Aegis

Preview: Ancient Stories, Modern Tales
over 3 years ago – Wed, Aug 09, 2023 at 07:42:39 AM

Aegis as a setting and structure contains incredible potential to open up huge, epic stories which can span years of in-game (and real-life) time. By planning a little bit ahead of time and being open to change, adapt and adjust as stories, people, and intentions change, Storyguides can create lasting narratives with both sweeping arcs and small, intense interactions between characters.

The vast majority of Chapter Seven: Storyguiding Aegis is intended for Storyguides specifically, but we recommend all players read the advice included here; cooperative storytelling works best when everyone reads from the same page, both metaphorically and literally. Storyguides may find it much easier to discuss setup and boundaries with everyone once everyone has read this chapter, and players may feel more secure knowing that there’s nothing in this chapter which they’re not supposed to read. When players and Storyguide work together to create compelling narratives, there’s no limit to the complexity and intensity of those stories.


Common Genres of Aegis Stories

Aegis stories can exist within many different genres; whatever you do with your chronicle going forward, defining its essential genre up front will permit you and your players to share expectations and build a collaborative story together. When planning your Aegis chronicle, consider the following non-exhaustive list of possibilities:

Adventure

By default, an Aegis game almost certainly contains elements of this genre. Whether your characters are weaving their way through a labyrinth and clinging to a thread metaphorically or literally, an adventure removes them from their everyday life, placing them in circumstances they never would have encountered save for the events of the story. Whether placed on their path by a series of unforeseen random events or by divine intervention or anything between, adventure stories send them to places they’ve never been before, putting them into contact with strange and unusual people, situations, and events. Whether the character runs headlong into the adventure or finds themself coerced or forced into the story, they must eventually take control of the narrative and face facts before the facts face them instead. Characters in an adventure leap into action, whether that happens the first time the challenge is placed before them or the third. Some adventure stories have room for a reluctant hero, but most adventure stories work best when the characters have a solid motivation for engaging the events actively: adventure focuses on action, not reaction.
  • A local leader displeases a god, having lost an important relic. The characters, tasked with retrieving the relic, must navigate a literal labyrinth to bring it home.
  • Fallen from the sky, a strange mechanism literally lands in the lap of a character. What does this artifact do, and more importantly, what will happen if the people chasing them get their hands on it?
  • Unknown forces have captured the sister of a player character. The characters must not only discover who has their sibling, but also the sinister motivations driving these forces, in order to bring her home.


Detective/Mystery

One might not immediately pick Aegis as a vehicle for detective stories, but humans have done wrong by other humans for the whole of history, and with the addition of superhuman powers, aliens, and valuable technology literally falling from the sky, there’s plenty of grist for the detective mill. This genre revolves around some sort of criminal events, the collection of evidence, and the unraveling of a villain’s plans to dramatic ends. Many historical mysteries and detective stories exist to provide a framework for Aegis detective tales. Within the framework of Aegis, a detective story likely features a powerful person attempting to preserve that power, or a desperate individual trying to gain power. Detective stories generally revolve around protection or acquisition of power, with the detective characters standing in as protectors of the powerless and vulnerable. Detective stories focus on facts, and on how those facts can be manipulated by perception; they can also cross over with adventure when antagonists begin to directly act against the investigative forces.

Mystery stories overlap with detective stories, with subtle but crucial differences. In detective stories, the antagonist inevitably begins to act directly against the protagonists; they may try to directly harm them or act against witnesses or informants instead. Mystery also focuses more on the setting itself, focusing on the wonder and strangeness of that setting, where detective stories lean more heavily on the procedural aspects and the interpersonal elements of intrigue.
  • The characters arrive at a temple of Aphrodite immediately in the wake of the priestess’ mysterious death. As events unravel, they must race to find the perpetrator before the murderer frames them for this blasphemous act.
  • A strange shape wanders the forest outside of Athens, glowing subtly. The characters suspect several conflicting groups of staging these sightings for multiple reasons, but could the shape truly be a god, or one of their servants, walking the earth?


Fantasy

Aegis provides a wonderful framework for telling fantasy stories. Oracular powers, strength granted by gods, and fantastic phenomena lend themselves to focusing on the supernatural elements of the Aegis world. The key to telling a fantastic story in Aegis is, of course, keeping the Trinity Continuum’s science fiction underpinning.
  • A strange crystal grows from the skin of residents of a small town shortly after a stone falls from the sky, breaking the statue of Hephaestus in the town’s center. What has caused this bizarre malady?
  • A traveling show claims to have captured both mermaids and unicorns, displaying them as they move from place to place. Are they real, or a fantastic conjuration of illusion, and what of the odd illness which follows the show as they travel?


Romance

Romance as a genre focuses on interpersonal relationships primarily. While this genre does not generally form the backbone of Aegis stories, human interaction, including romance, provides strong drivers for these plots. The Siege of Troy is, at its heart, a story of love, loyalty, and romance. Well, sort of. Nobody asked Helen what she wanted.

Love, longing for family, and seeking the epic highs and lows of romance can provide more emotional meat to a chronicle, but as with all other genres upon which an Aegis game can focus, it should be discussed thoroughly with other players up front. Without buy-in from everybody, romance isn’t romance, it’s just stalking.



War

The epics of ancient Greece focus on war stories above most others, and even those stories which don’t directly focus on war were informed by them, and by the martial culture of ancient Greece. Even in the story of Medea and Jason — not a war story per se — we see the ever-presence of soldiers and the idea that outsmarting soldiers or directing them was a necessary skill for a hero. A war story need not actively involve the war itself for war to play a large part in it; the conflict may have just ended, or may loom large, laying its shadow over everything the players do. Do the characters seek to avoid the fires of war or to stoke them? Or are they merely trying to survive?
  • Recruited to the army to help a neighboring city-state, the characters begin to suspect that those fomenting the war do so for their own financial ends. They must take evidence of this to an important figure who can help them end the war before it begins.
  • In the aftermath of a war, residents find strange mechanisms buried all over the former battlegrounds. What do they do, and why have the people who find them started disappearing?


Manuscript Preview #5 - Gifts
over 3 years ago – Tue, Aug 08, 2023 at 04:46:49 AM

Hello Argonauts,

I've got a real gift for everyone today. That is, I've got Gifts for everyone today. Because today's manuscript preview is for Chapter 6 - Gifts!

Chapter Six: Gifts
provides rules for the powers Champions, Oracles, and Olympians wield. In addition to presenting new Gifts across all three character types, this chapter introduces Universal Gifts which can be taken by Inspired characters at any level.

I've been excited for this one since the beginning! Although, I've loved each chapter that's come out, so it hasn't been hard to be patient. But here we are!

STRETCH GOALS

A reminder as we finish up our middle portion of the campaign - we've got a fun Stretch Goal target ahead of us. With one more manuscript preview set to deliver next week, it'll be great to hit this target and unlock additional content that'll come our way in a supplement!



At $40,000 in Funding - Aegis Atlas: Additional Locations and Devices - The Aegis Atlas bonus supplement will be expanded to include additional non-Greek locations, along with some Aegis-appropriate super-science gadgets and devices.



International Shipping – Collected in the Pledge Manager

And our regular reminder about International Shipping before we get into the manuscript previews. Unlike many previous Onyx Path projects, we won’t be collecting funds to cover International Shipping during this Crowdfunding campaign. Instead, we’ll be charging for shipping in the Pledge Manager once the books are being printed and we can deal with the actual shipping charges rather than using our best-guesses this far out. We’re still anticipating pretty hefty costs to ship the book internationally (see our current guesses on the front page) so be forewarned, but we’ll cross that enormous bridge when we get to it.


Feedback Form

Throughout the campaign, I'll be sharing a new update whenever we've got the next section of our Draft Manuscript available to preview. Before the conclusion of the campaign, you'll be able to read the entire draft manuscript for Trinity Continuum: Aegis and know exactly what to expect and exactly what you're helping to build.

In fact, you can help build it even better! The Onyx Path team has created a special Feedback Form that you can use to provide feedback on the draft manuscript to help guide the writers and developers through the next stages of work on this project.

Share your Feedback directly with the writers and developers using this form: Trinity Continuum: Aegis Feedback Form

DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY

Remember, thanks to BackerKit magic, these download links are visible to Backers only - you must be logged in and reading this on the website to have access to the manuscript preview links. So, if you're reading this via e-mail, click that "Read This Update" or "Reply to this Update" link on the bottom and I'll see you below the title treatment...



Feathers in the Waves
over 3 years ago – Mon, Aug 07, 2023 at 08:59:10 AM

Feathers in the Waves

The old man dreamed of the broken child: Limbs twisted and features fragmented almost beyond recognition, the boy felt no pain. Pain, the man remembered in his dreaming state, had fallen from him, as surely as he had fallen from the sky. The dreams came each night, coaxing memories the old man wished he could forget. He had spent half a lifetime healing, and another half trying to bury the child he had been.

Waves. It was, in the absence of pain, the sea’s movement which brought sensation back to the child. Unsettled blue, swirled with muddied crimson, babbled at gray pebbled sands. In his dreams he barely remembered the fall, but he remembered the sea and shore.

“Hello?” beckoned a voice.

The old man rubbed his eyes, still weighty with dream-sand. He sat up in bed. The sound of waves came unbidden, intrusions from his slumber bleeding to a faint rumble from the nearby sea.

Another rattle sounded against the cottage door. “Sire, might we speak?”

The tang of salt and copper stirred in his mouth. The old man probed a loose, rotting tooth and spat. “I’m not decent,” he replied.

“We’ll wait,” came another voice. This one was higher, more eager.

Like a child’s, he thought. Impetuous. He stood, shaky. Somewhere below his knee, some rough southerly place between cartilage and joint complained. It had never been the same since that day. In his dream the memory was clear: the leg shattered, twig-cracked. He couldn’t feel the agony, not with his neck equally twisted, but he could feel the sea’s caress. That, and the taste of salt and copper, and the sight of feathers bobbing on the waves.

He pulled a shawl around his waist. The fabric didn’t protect him much from the winter’s chill, but the inclement wind at the bay during colder seasons bothered him little. He opened the door.

“Are you him?” asked the first youth, before the old man gathered his thoughts. There were three all told, perhaps between twenty and thirty seasons. Two had a native look and Athenian cut to their clothes while the third, darker-skinned and by far the younger of the three, stood at the back exuding anxiety.

He stared.

“They say you died,” said the eldest.

“Do they?” asked the old man. Striding back into the cottage, he lit a thin tapered lantern with a shaking hand and set it on a bare wood table. A waft of scent from the candle, or perhaps the sea, stung his senses: honey. “Is that what they say?”

“Yes,” said the eldest, voice a-tremble. “We don’t wish to intrude.”

“Yet you are!” He rummaged on his shelf, rattling clay pots and bowls before he thrust a jar into the youngest’s hand. “Help by milking the cow. I don’t have enough breakfast for the four of us.”

They scurried off, and he walked toward an outcropping to wait for them to finish the task. He had died, the old man decided, in the sea, on the shore. Died fifty seasons before, maybe more, tasting the waves and pebbles and tiny sand-crawlers trespassing across the skin of his lips. A lone gull screeched its call, breaking his daydream, but still the feel of water lingered. No, more than water; a wavering, rolling sway, lapping at him as the sea on the shore. He felt old and cracked, like driftwood.

The eldest of the students, whose name was Heron, returned. “The cow is milked,” he stated, holding the jar in offering. The student’s posture reminded the old man of the Athenian priestesses from a memory half-forgotten, broken, weightless. “Now, will you tell us?”

“I have nothing to tell,” the old man said.

“But you lived!” the youngest student argued.

The old man snorted. Clutching his stave for weight, he sat on the roundest and most well-worn of the rocks to watch the sun’s reflection in the sea.

“Damn you,” hissed the student. He threw down the jar. It smashed on the ground. Bitter milk twisted its way through lax grass threads. “We came all this way to hear your words.”

He could have looked up. For the longest time, the old man thought, I could have looked up. If he did so now, he’d see the eyes of the child. He’d see the person he once was staring back at him, defiant, earnest, light as the wind. He’d see himself, before the fall, before the waves, before the light.

“Fine!” the student said. “We three mean to take the ambrosia, and sought you as a teacher. If you will not, we will do so without your wisdom.”

The three stepped back, one pace, another. Sandals scuffed against small pebbles, and the old man said, “I would give you all I know, had I any to give.”

“You lived!” insisted the middle student.

“Lived?” asked the old man.

Live, the voice had said to the broken child.

The old man could scarcely remember the voice, yet he remembered the words, and the light. The taste of the light. A light which filled him, moving from outside to within. He absorbed it, drawing heat and life, renewal. The dreams always ended before the memory of the light, so vast and full, like the sun, burning away the taste of the sea salt.

The light had made the boy whole, and it had offered more. The old man shut his eyes, feeling the age in his body, the weight on his joints. Some days, he wished he could fly.

The taste of ambrosia lingered on his tongue, as did the image of the woman kneeling beside the broken child, copper cup in hand, cradling his broken head. Live, she’d said.

“I lived,” said the old man to the students, “if you can call it that.”

The eldest turned his head this way and that. “Here,” he asked, spreading arms wide. “Why in this cottage? A man like you, you could be...”

“A what? A teacher? A governor? A warrior? Which life should I lead with this gift? I made my choice: I’m a farmer and a hermit. I tend my sheep and grow my crops and spend the evenings watching the waves and the sun. Is that not enough?”

“It could be more,” said the student. “Could it not?”

Could it not, thought the old man. Could we not soar higher, sail upward, reach ever further? “Aye,” said the old man, “I guess you could. You very well could.”

He could indeed.

In his memories, the broken child stood. His unsteady legs, like those of an old man, adjusted to his weight once again. He stood among the waves, and the driftwood, and broken springs and strands of leather and feathers. The woman held his hand. The boy’s head blazed with the light; his body burned with it.

Light engulfed him once more, only now it brought renewal, not death. It seared him, momentarily, his mouth contorted to a scream. He had not screamed as he fell, but his father’s scream had followed him down. That cry had been so keen, searing through the boy, piercing him like a blade, he could scarce remember any word his father had spoken before.

“You could be more,” said the old man, “but I could not.”

“Please,” said the student, “I seek only your wisdom.”

“Then seek out my father’s pupils. Turn the gifts the light of the gods, this ambrosia, grants you to some good. But speak not of me, nor of my life here.”

Nor, he thought, of the woman. He recalled someone tall, clad in a gown of white, watching the boy as he rose once again. When he tried to remember her face, though, her features changed every time. Perhaps that was her gift. For years since, he had sought her. Tales led him far from home, far from where he’d died and rose again. He wondered, did she toy with them? Perhaps she truly was one of the gods, for all the curses he could spit at her.

It had been so long since the old man had seen the face of his mother. Perhaps it could have been her.

The student bowed his head. “Is there truly naught you can teach us?”

Stiffly, the old man rose. Wrinkled fingers brushed loose gull feathers from the rock. A young bird, more fluff and beak than wings, gave a raucous caw from where it sat on the ground, alone. It pecked needle-like, at the man’s calloused hand. “They’re abandoned, sometimes” he mumbled, scooping the bird up in his palm. It jabbed at him again, more hungry than aggressive. “Or they wash up on the shore. Sometimes they learn to fly again. Other times they stay grounded, living here by the rocks.”

The small bird bit down on his finger. Small serrations brought memories to the surface of wooden splinters, sharp and cracked. They smelled of melted honeyed glue, stitched to leather, basted in sunlight. Pain, hot like sunlight, jammed through his nerves. The old man ignored it. He’d felt pain before, from the sun’s fire, from the golden liquid which had stitched the boy’s torn limbs back together into the strongest they could be.

“Will you fly, little one?” he asked, cupping the small bird. “Even if you fall, will you get up and fly again?”

The student turned, walking back to his fellows. Tension bunched in his brow. “We traveled far!” he shouted back.

The old man shook his head. “I wasn’t asking the bird,” he whispered. He knew the power of the gods. He’d grasped it twice and felt its burn like sunlight on bare skin. It had seared his wings. He muttered a silent prayer for the students, who thought the goodness in their hearts, or the strengths of their will, would keep them safe through the fall. The fall all who took the power of the gods into themselves experienced.



As the students left, the old man reached out, uncurling fingers. The small gull sat, bundled and still.

The bird would not fly, the old man realized. Even when cared for, even when nursed back to health, it refused. Its eyes scanned the distant horizon, yearning, but unwilling. Instead it nestled, home.

Gradually, the old man set the bird back down on the rock, knowing it wouldn’t move. Knowing he, too, wouldn’t. His mouth pulled itself to a smile. Damn those students, he thought, they won’t learn. How could they, when he himself had not?

The old man looked back at the cottage, his home for so many years, a brick birdcage from which he couldn’t fly. A gift wasted, he thought. He’d been burned twice by the light, once felled and once reborn. His refusal to take flight again pulled the memories of the broken boy to him nightly. He closed his eyes; fragments of a half-buried past washed to the shore, speckled with driftwood, broken wings and feathers.

Quietly, he wept, turning his face toward the sun, hoping the light would burn away the tears and the long years that had passed. He stepped through the grass, still wet with morning dew, fingers unfastening his robe. It fell, sunlight folding across skin. Muscles, unused for ages, flexed, and for a moment the old man was a boy again — not broken on a shore, but standing alongside his father, atop a tower and ready to soar. Stepping forward, wings unfurled from his back, feathers upturned. He would not fall into the waves. The sun lifted him up.

Feathers lifted him into the sky. They felt so unfamiliar to the old man, like an arm, half-mended, stiff from underuse. An ache settled heavily into his back, forcing him to push against it, straining against the years and the waves. A cry broke from his throat, a bellow of renewal. A broken boy, whole again. A fledgling gull breaking from its nest. The sky, the ascendancy of the gods, and a sun as golden as ambrosia. With one great beat of his wings, the old man pushed himself upward, and flew into the sun.