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Trinity Continuum: Aegis tabletop roleplaying game

Created by Onyx Path

Trinity Continuum: Aegis is a game of epic adventure and exploration set in Greece’s Iron Age.

Latest Updates from Our Project:

Manuscript Preview #4 - New Rules!
over 2 years ago – Fri, Aug 04, 2023 at 04:46:22 AM

Hello Argonauts,

Are you ready for the second manuscript preview for the week? This one's got some new rules to use for Trinity Continuum: Aegis. We previewed a new take on Dramatic Editing earlier this week with the Mighty Oaths and Dire Portents sneak peek, but there's also Aegis super science to check out!

Draft Manuscript Preview 3 contains the current version of 

  • Chapter Five: New Rules presents the ways characters interact with Dramatic Editing and Super Science in this era and explores the mysteries of ambrosia. It also provides new vehicle and equipment examples 

Sounds fun, and a perfect little chapter to keep us busy and eager for the Gifts chapter coming on Tuesday. I'll have a quick preview from that chapter coming tomorrow, as well as our final fiction piece coming Monday, but the big feature of these middle weeks are these manuscript preview downloads.


STRETCH GOALS

We're closing in on the next of our "Middle Weeks" Stretch Goal targets. Let's keep at it!


At $36,000 in Funding- Trinity Continuum: Aegis Mobile Wallpaper - Exciting Aegis artwork will be used to create a wallpaper for your mobile device lockscreen. This mobile wallpaper will be added to the rewards list of all backers supporting this project.


At $40,000 in Funding - Aegis Atlas: Additional Locations and Devices - The Aegis Atlas bonus supplement will be expanded to include additional non-Greek locations, along with some Aegis-appropriate super-science gadgets and devices.



International Shipping – Collected in the Pledge Manager

And our regular reminder about International Shipping before we get into the manuscript previews. Unlike many previous Onyx Path projects, we won’t be collecting funds to cover International Shipping during this Crowdfunding campaign. Instead, we’ll be charging for shipping in the Pledge Manager once the books are being printed and we can deal with the actual shipping charges rather than using our best-guesses this far out. We’re still anticipating pretty hefty costs to ship the book internationally (see our current guesses on the front page) so be forewarned, but we’ll cross that enormous bridge when we get to it.


Feedback Form

Throughout the campaign, I'll be sharing a new update whenever we've got the next section of our Draft Manuscript available to preview. Before the conclusion of the campaign, you'll be able to read the entire draft manuscript for Trinity Continuum: Aegis and know exactly what to expect and exactly what you're helping to build.

In fact, you can help build it even better! The Onyx Path team has created a special Feedback Form that you can use to provide feedback on the draft manuscript to help guide the writers and developers through the next stages of work on this project.

Share your Feedback directly with the writers and developers using this form: Trinity Continuum: Aegis Feedback Form

DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY

Remember, thanks to BackerKit magic, these download links are visible to Backers only - you must be logged in and reading this on the website to have access to the manuscript preview links. So, if you're reading this via e-mail, click that "Read This Update" or "Reply to this Update" link on the bottom and I'll see you below the title treatment...



 

A Taste of Honey
over 2 years ago – Thu, Aug 03, 2023 at 07:21:43 AM

A Taste of Honey

He watched Achilles from across an ocean of sand, hard-packed and pressed with the weight of a thousand footfalls, beneath a sun which left the land parched and the fiery-haired man’s skin sore from exposure. A thin heat-haze surrounded Achilles, causing his image to waver, as if retreating into the future, instead of approaching. “Did you see?” he asked, a bright smile causing his sweat-slicked brow to wrinkle.

“Aye,” answered Patroclus, “I did!”

Achilles shrugged his bare shoulders. Leather creaked as he dropped his bronze shield to the ground. It landed with a clatter, loose flecks of blood washed from its face and flecking the sand in its wake. “Four!” he announced, as if he didn’t quite believe the accomplishment himself. “Four of the bastards. Here!” He called to a youngster, thrust out his sword in one lithe hand.

The boy hurried over, taking the blade. Its surface was dented, bearing the marks of battle, but the boy accepted it, eyes wide. “You mean it, sir?” he asked, staring at the prize.

Patroclus knew the boy. His name was Jerome, but he doubted Achilles remembered it. No doubt, the man thought his cast-off tools of war would make an aspirational gift for the child — payment for the youngster’s aid in the siege. “Take it!” shouted Patroclus with a laugh from the shelter of the tent where he sat. “Take it, before the great Achilles flies off to Olympus to sit beside Ares himself!”

The boy clutched the blade, beaming in admiration, and retreated into the ramshackle mash of tents. Patroclus felt a pang of regret for the child, knowing he was not the only one who had followed in the warriors’ wake, desperate for food or coin, to find a home or work, or to boast that they, too, had stood side-by-side with the gifted fighters.

Achilles trudged into the tent, nudging several cushions into shape with his heel. “You shouldn’t jest,” he said, slumping down.

“Why not?” asked Patroclus. “You think the gods will grow angry, and take back your gifts?”

Achilles laughed. “Do you think they might?”

“They won’t.”

He looked at Patroclus, staring into the man’s dark eyes. “You know that?”

Patroclus nodded. The gods’ nectar they’d shared together one midwinter, so many seasons before, worked its wonder in different ways. Forging their bodies anew, Achilles had marveled at the might bestowed upon him. They said he was undefeatable, although he doubted these rumors. He was faster, yes. Stronger too, yet others who had tasted ambrosia had found similar strength and still found death.

Unfastening his sandals, he looked upward through the busy tents and into the clouds. “It isn’t worth it,” Achilles said, not taking his eyes from above.

“You killed four.”

“And for what? Four more to populate Elysium, four more bodies in the sands out there, and naught changes. Troy stands. The kings throw us at one another.”

Patroclus leaned over, recovering an apple from his plate. “We’re soldiers. It’s our duty.”

“We should leave.”

He stared at Achilles. Such words sat ill in Patroclus’ heart. “You cannot.” He held out the apple. “You’ve to kill Hector.”

“And if we did leave?” asked Achilles, turning his head. He took the apple. “Would that break your damned foresight?”

* * *

The evening had grown long, sunset painting the sky hues of orange. Achilles lowered the bowl, the taste of honey lingering on his tongue. His arms ached; his entire body bore bruises from the trials. They’d been harsh, combat and endurance feats demanding his greatest efforts. He struggled to stand upright. His left leg was weakened and damaged, his right eye swollen and blackened. But stand he did, clasping the bowl which was his prize.

Three times Achilles sipped from the bowl that held the essence of the gods. He’d fought for each mouthful, pushed himself, and shown his exceptionalism. His ardor to prove his worth to the fellowship drove him through his trials to where he now stood, deserving the might of one of the Circle of Heroes. Their fellowship accepted nothing less, holding what little ambrosia they possessed securely, granting it only to the most promising recruits. Their descendants would call them demigods, yet Achilles didn’t care to think so far ahead. He watched, awestruck, as pain and weariness fell from his arms, stiffness retreating from his legs, bruises vanishing.

“Come.” He turned, holding his hand to Patroclus. “We proved ourselves together.”

Patroclus, quiet and often sullen in those days, hesitantly approached the dais to take his share. As he did, tipping the bowl to his lips, the liquid’s honey taste filled his mouth. Time itself stilled, and infinity filled him.

Images of the past — his youth, schooling, tutorship, and training — assailed Patroclus. Broken glass paintings tumbled around him, absorbing him into their descent. He both saw and felt each moment of his life laid out before him on a starry field. He pushed back, forcing the images away, squeezing his eyes shut. Too much. Too many images. He saw lives beyond his own, including that of Achilles, so close and near. There were many more: His parents, their families, the ancestors of everybody he’d ever met. As his gaze grew broader he realized he could see the lives of everyone who had been, throughout a world far beyond the countries he knew, passing back into time before...

Then, he looked to the future and saw all there was to see: The lives of thousands — no, billions — of people; empires that would rise and fall; explorers’ travels through the world and past the skies; the lives and deaths of gods. Too much! he cried soundlessly, forcing the sight from his eyes. In screaming despair, he pushed the memories away, closing his glimpse of events long gone and far ahead into as thin and as narrow a view as he could.

When time moved again, he lay on the marbled floor, bowl beside him. The taste of honey lingered on his tongue. Achilles crouched beside him. Patroclus stared at him, through those narrow eyes which could see the world, and watched the man’s entire life ahead of him.




“They seek fighters,” he said.

Three summers had passed. Achilles traveled, oft in the company of Patroclus. Tales spread of their accomplishments. Achilles was a fighter like no other, felling terrifying beasts and mortal foes alike. His blade was a haze of speed, giving rise to rumors he was blessed by Hermes. His lithe body shrugged off all but the most grievous injuries.

At his side, always, was Patroclus. Although he bore fewer tales of his prowess, his skill found him darting beneath the sweeping arms of many brutes to drive home a timely fatal blow. People said he was gifted with fortune. He was no stronger than any other, but could readily step aside before an arrow whistled past, or knew preternaturally the perfect moment to strike home. In tandem, the pair were a devastating combination; where Patroclus shouted directions, Achilles dove to make the kill, as if his partner could see the opportunities and risks to come.

Secretly, they knew this was precisely the gift Patroclus possessed.

For three years, Patroclus’ visions guided them. His foresight granted them victories in war, in turn bolstering their reputation among the Circle of Heroes. Words of their deeds echoed across the lands; they’d bested monsters and beasts together with Achilles’ might and Patroclus’ prescience. Patroclus made use of his gift in secret also. Foreseeing the petty arguments and jealousies which threatened to strain their relationship, he shared these with Achilles and deftly weathered the worst of the storms. Sown with seeds of his foreknowledge, their love blossomed, leaving Patroclus fearful the Fates would take revenge for using his insights for selfish aims.

“Yes,” said Patroclus, “they’ll lay siege to Troy.”

“And we will go?” asked Achilles. The pair sat, sipping the last of the summer’s cider, watching the sun dip beneath the horizon.

“Not for another ten summers,” he answered with certainty. “But we will.”

Achilles had learned to hear his wisdom and not question it. He tipped the cup to his lips, finishing its contents. “So, I’ll live another ten years?”

Laughing, Patroclus nodded. “Yes. You’ll live long enough to be a hero.”

He set the cup down. “And how will I die?”

Patroclus remained silent. Moving his gaze from the sun, he stared at Achilles: his sun-bleached curls, his eyes the color of roast chestnuts. A man, yes, but with a youngster’s relish for life, eager to grasp each year in both hands.

Slowly, Achilles rolled over to face him, bedsheets wrapping around him. “Will I die at Troy?”

The answer lingered on Patroclus’ lips. It hung unspoken, an image seated in the corner of his vision which he tried to ignore. For three years, he’d tried with all his will to pretend it would not come to pass. The vision, its knowledge, sat heavy in the forefront of Patroclus’ mind, tasting of honey on his lips.


* * *

The siege of Troy wore on. In its early months, the bitter sands had grown marshy with the blood of the fallen. The war dragged on longer, and those gradually gave way to dust. Achilles watched many fighters struggle to find food, weakening by the day. Yet still they remained, entrenched and encamped. While his fellows faltered, weakened, and perished, the ambrosia in his blood buoyed him.

He remembered Patroclus’ words as his lover cleaned a deep wound on his upper arm. “Stop squirming,” Patroclus chided, drawing a stinging cloth anointed with stinging liquids, “you’re not immortal.”

Achilles chafed at the words, wondering if he’d been too arrogant. The injury would’ve killed anyone else. He winced at the burn, “You knew it wouldn’t kill me.”

“I knew,” answered Patroclus, dipping the cloth into the bowl, squeezing it. Crimson blossomed, swirling into the liquid mixture of herbs, oils, and thistles. “But I might be wrong.”

“You’ve never been wrong.”

Slowly Patroclus squeezed the cloth, pouring out the excess water. He didn’t answer. He hoped his sight of Achilles being carried from the battlefield, bloodied, the flush of life in his skin washed to a pale hue, would be wrong. With each day the image grew clearer: a ragged tear breaking the skin, muscle, and ligaments at the curve of the leg, blood pouring like an overflowing river as the man people thought to be the son of a god convulsed in his dying moments. Patroclus caught glimpses of other times, years when Achilles’ name lived on, remembered by the wound which killed him.

Patroclus prayed to all the gods that he’d be wrong.

“I’ve given thought to what we’ll do after the war,” announced Achilles.

“After?”

Achilles rubbed his shoulder, working the stiffness from his wounded arm. “I wish to sail beyond Thrinacia, past even Scheria. I wish to raise a fleet and travel out across the seas, like the tales told by explorers.”

“They already sing of your accomplishments.”

“I don’t hope for song,” answered Achilles, shaking his head. “I’ll do so for myself. I’ve fought enough monsters and seen enough death. I wish to see life, the world.”

Patroclus wiped Achilles’ wound one final time. “Are you asking if that’s what will occur?”

Achilles stood. “No. I’m saying that’s what I’ll do. What we’ll do together, if you will?”

Patroclus stared at him. Despite his injury, he shone with confidence and certainty in the future he’d envisioned, even without the blessing of prescience. In all their years, Patroclus had never told Achilles his fate.

And I never will, he thought as he stood and grasped Achilles’ shoulder. “I’d travel to Stygia alongside you,” he said. He smiled, as hopefully as he could, trying to ignore the lingering taste of honey on his lips.

Preview: Mighty Oaths and Dire Portents
over 2 years ago – Wed, Aug 02, 2023 at 05:51:28 AM

Hello Argonauts,

We've got Chapter 5 coming to backers this Friday, with new rules for running Trinity Continuum: Aegis.

I've got a preview from that chapter for you today. This is just a small sample of what's coming our way later this week - a peek at Dramatic Editing working in the world of Aegis, Mighty Oaths, and Dire Portents...



Dramatic Editing

Fate and destiny are not mere words; heroes know that the gods and stranger powers often heap curses and boons upon the glorious general and the humble rural youth alike. Champions may spend their Inspiration on Dramatic Editing as outlined on p. 154 of the Trinity Continuum Core Rulebook, but all heroes may use (or be subjected to) the following Aegis-specific Dramatic Editing Rules.

Twists of Fate

The sailor escapes a horrible storm through a miraculously lucky turn of the wind, only to find herself in the path of an enemy despot’s armada. The prince escapes his would-be assassins’ knives due to a nighttime desire for a drink, but overhears his childhood companion plotting further betrayals. The healer discovers the cure for the plague growing in her house’s thatch, but the smell of the herb’s preparation attracts horrid monsters. A hero may always trust fate to pull them along, but they may not always like where they end up!

Mechanically, a hero may accept a Twist of Fate when they propose a Dramatic Edit. When they do, the Storyguide suggests an ironic, unfortunate, or unforeseen complication that accompanies the Edit, causing more trouble for the hero even as the character’s player gets what they want. If the player agrees, the Dramatic Edit takes effect, and the complication or consequence introduces itself later during the scene or session. Champions reduce the cost of their Dramatic Edit by 1, though they may not make cost 0 Dramatic Edits through Twists of Fate more than once per scene. If they accept additional Twists of Fate, they gain Momentum instead.

Twists of Fate should never reverse or spoil the original reason for the Dramatic Edit. The healer’s fortuitous herb shouldn’t actually cause the plague to spread further or cause a different contagious malady in their patients; the prince shouldn’t step away from their soon-to-be-stabbed bedding only to run into different assassins next to the wine krater. Similarly, Storyguides shouldn’t push for twists that players don’t buy into. It’s fine for Storyguide and players to talk over what sort of Twist of Fate is appropriate or enjoyable for everyone involved. If a player simply doesn’t like any of the proposed options, they may always reject the Twist of Fate and either pay for the Dramatic Edit normally or abandon it altogether.

From the viewpoint of heroes and their contemporaries, such events are bread and meat of being a hero. That their lives are beset with unexpected boons and challenges is simply the way of the world, and it’s what a hero does in the face of the gods’ fancies that proves their measure.

Mighty Oaths

Anyone may be bound by normal oaths to a friend, fellow citizen, or potentate, but heroes determined in their course may swear even mightier oaths. Whether to a favored deity, the gods at large, the Fates themselves, or simply to whoever is listening, a hero who imbues their oath with full intent to fulfill it often finds the way opened to them... but also courts disaster beyond human opprobrium if they break from their course.

A hero may declare a Mighty Oath to accomplish any feat that seems reasonably possible, but is also challenging or difficult: “I will defeat the Spartans in the field and drive them back to Laconia,” or “I will win the heart of fair Patroclus.” Clearly impossible or farcical oaths (“I will pull the moon out of the sky to crush Athens,” or “I will swallow the entire Aegean Sea”) are often simply a waste of character effort — however, sometimes they might provide interesting narrative opportunities if a player finds a way to make the metaphorical literal. For example, while the character might not be able to yank the moon out of its orbit, she may take advantage of a total eclipse to attack Athens under the cover of total darkness. Ultimately, the Storyguide and player can work together to determine whether a Mighty Oath is likely to be fulfilled, and look for chances to make good on the promise in interesting ways.

Storyguides should indicate whether an oath is outside the scope of the game and allow players to withdraw or change their statement, For example, a Storyguide might say “This game is going to focus on monsters rampaging across the ocean; you probably won’t be running into the Spartan army, but the Tyrsennian Fleet’s been raiding the coast...,” or “Patroclus is gay, Clytie, so that won’t work unless you intend to win him as a bosom companion instead of a romantic partner.” Lackluster, overly broad, or routine activities don’t qualify for oath status. (“‘I will defeat every enemy who raises a weapon against me’ is what your character was going to try to do anyway, David.”)

An oath-taker spends 1 Inspiration and clarifies their goal out-of-character to the Storyguide when swearing their oath. Once per scene until the Oath is fulfilled, made impossible, or broken, a character with an oath may reduce the cost of Dramatically Editing changes by 1 to make pursuing their oath easier or bringing it to relevance in the current scene.

Champions who swear Mighty Oaths may also use Extraordinary Effort (Trinity Continuum Core p. 153) for free once per scene when directly pursuing their oath.

Should a character knowingly break an oath or work against its completion, they immediately lose all benefits of the oath, and cannot spend or regain Inspiration for the rest of the session, or swear another Mighty Oath for the rest of the story. This never applies if an outside force physically compelled them to work against their oath or otherwise prevented them from exerting free will. Storyguides should always warn players if a course of action will result in an oath being broken.

If an oath becomes impossible to fulfill — “The Spartan army was torn apart by monstrous boars; none remain alive!” — the oath ends without incident. Similarly, if the oath becomes outside the scope of the current story (“Well, Patroclus is off with Achilles now and you’re exploring the coast of Africa…”) the Storyguide and player may agree to end the oath.

If the character successfully fulfills their oath, they immediately regain any spent Inspiration and count as having attained an Aspiration for all relevant purposes, once per session.

A character may only be affected by one Mighty Oath at a time, and cannot be forced to swear one they don’t fully believe in (or that their player doesn’t wish to make) by any means.

Dire Portents

While Oracles see the future in all its possible variety and wonder, any hero may catch sight of the shadow of doom upon the world. The fainthearted flee or hide at its approach, but the bold meet the challenge to prove their worth.

Once per session, a character may declare a Dire Portent; both something they’ve seen, and the threat it portends. This may be literal (“Clytie makes out the shape of ships on the horizon; the archon’s force will soon be upon us!”) or symbolic (“Solon sighs as one of the pots falls off the table and shatters on the ground; a bad sign for the Thebans standing firm with us during the war council.”)

Once per scene, any character may Dramatically Edit in further signs of the oncoming doom for free, creating a +2 Complication for a relevant check (“The nearing conflict makes the fishermen nervous; if Clytie doesn’t buy off the Complication when she’s bargaining with them, they’ll flee the area for the foreseeable future.” “If Solon doesn’t buy off the Complication when riding down his bandits his lance will break; another bad sign for the war council!”) gaining Momentum when they do.

If the portent comes to pass, the character who declared it gains an Inspiration, which may take them over their normal maximum for the scene. They may immediately spend it to Dramatically Edit appropriate preparations they’ve made for their foreseen calamity; Champions reduce the cost of the Edit by 1 Inspiration, to a minimum of zero.

If the portent doesn’t come to pass or is otherwise averted (“Solon’s generous gifts keep the Thebans happy; all that concern was for nothing!”) the effect simply ends.

Storyguides should be flexible when players introduce Dire Portents, and players should respect the tone and direction of the game. If anyone at the table objects to one being introduced (“Wait, the Atlanteans are attacking? Aren’t we trying to rescue Tiye’s lover from monster hunters and help Clytie woo that archon?”) Storyguide and players should discuss and come to agreement about what’s appropriate out-of-character.


Tomorrow, we'll have some more epic fiction with a Taste of Honey; our manuscript preview will come on Friday, and we'll get our first sneak peek at some Gifts this Saturday!

Please remember to share info about this campaign in your social circles and on your social media. Let's see if we can't add some more backers during these to middle weeks of the campaign so we set ourselves up for hitting another Stretch Goal or two!

#TrinityContinuum
#Aegis


Manuscript Preview # 3 - Creating Inspired Characters
over 2 years ago – Tue, Aug 01, 2023 at 04:48:25 AM

Hello Argonauts,

Are you ready to start the second week of our campaign? I've got a great way kick off this week! We've got our next manuscript preview!

Draft Manuscript 3 contains the following chapters from Trinity Continuum: Aegis:

  • Chapter Three: Inspired Characters introduces Champions, Oracles, and Olympians, the new types of Inspired characters available to play in Aegis. It discusses what makes each type of character unique, and delves into the themes their powers fall under.

  • Chapter Four: Character Creation walks players through creating characters for this game, and offers advice for adapting modern era Skills from the Trinity Continuum Core for this period. Additionally, it provides new Paths, Edges, and Skill Tricks for players to use.

I was lucky enough to share a preview from Chapter 3 last Saturday and it was quite intriguing! I'm looking forward to seeing the complete draft version of these chapters today!


STRETCH GOALS

First up, a reminder about our current Stretch Goal targets. We have actually unlocked one Stretch Goal since we posted the latest targets.

ACHIEVED! - At $33,000 in Funding - Trinity Continuum: Aegis Digital Wallpaper - Exciting Aegis artwork will be used to create a wallpaper for your computer desktop. This digital wallpaper will be added to the rewards list of all backers supporting this project.


At $36,000 in Funding- Trinity Continuum: Aegis Mobile Wallpaper - Exciting Aegis artwork will be used to create a wallpaper for your mobile device lockscreen. This mobile wallpaper will be added to the rewards list of all backers supporting this project.


At $40,000 in Funding - Aegis Atlas: Additional Locations and Devices - The Aegis Atlas bonus supplement will be expanded to include additional non-Greek locations, along with some Aegis-appropriate super-science gadgets and devices.



International Shipping – Collected in the Pledge Manager

And our regular reminder about International Shipping before we get into the manuscript previews. Unlike many previous Onyx Path projects, we won’t be collecting funds to cover International Shipping during this Crowdfunding campaign. Instead, we’ll be charging for shipping in the Pledge Manager once the books are being printed and we can deal with the actual shipping charges rather than using our best-guesses this far out. We’re still anticipating pretty hefty costs to ship the book internationally (see our current guesses on the front page) so be forewarned, but we’ll cross that enormous bridge when we get to it.


Feedback Form

Throughout the campaign, I'll be sharing a new update whenever we've got the next section of our Draft Manuscript available to preview. Before the conclusion of the campaign, you'll be able to read the entire draft manuscript for Trinity Continuum: Aegis and know exactly what to expect and exactly what you're helping to build.

In fact, you can help build it even better! The Onyx Path team has created a special Feedback Form that you can use to provide feedback on the draft manuscript to help guide the writers and developers through the next stages of work on this project.

Share your Feedback directly with the writers and developers using this form: Trinity Continuum: Aegis Feedback Form

DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY

Remember, thanks to BackerKit magic, these download links are visible to Backers only - you must be logged in and reading this on the website to have access to the manuscript preview links. So, if you're reading this via e-mail, click that "Read This Update" or "Reply to this Update" link on the bottom and I'll see you below the title treatment...


Ode of Ares
over 2 years ago – Mon, Jul 31, 2023 at 09:15:07 AM

Ode of Ares


My dearest Theremis,

As you advised, I traveled out from Crete to the north, keeping my back to the mountains. I arrived in the town you told me of after three days, yet I fear I arrived too late. The man you spoke of so adamantly has definitely been here.

The town is abuzz with talk of his deeds. I quickly found a small hostel to stay the night and asked the landlady to tell me if she had heard of him. Scarce had I given her the description of a man in fine red robes and golden jewelry, then words fled from her in excitement. “Yes, stranger,” she told me, “the man has been to town. But sadly, he didn’t stay here in my humble hostelry; oh, but to imagine if he had! I could say my humble place had been blessed by the gods themselves!”

She was not the only one. Venturing into the marketplace, I met people replete with tales of the man. Truly, the people are left astonished by him and the miracles he provided. One man, a store owner, told me the traveler stopped by his stall, flocked with a crowd of admirers. “Do you believe in the might of the gods, shop keeper?” the man asked. When the store owner shook his head, the traveler smiled and lifted his entire cart, crates and barrels and all, above his head. “Be blessed,” he told the store owner, “for now you may believe.”

The traveler didn’t stay long, but when he left, the purses of the town’s inhabitants were significantly lightened. I speak not only of fine foods and wine, which was given to him aplenty. With discretion, I asked to be shown where he had lingered and was brought to a central square. Here, the traveler had set down a small sack, and asked that any who doubted his divinity might bring forth a challenge. Until the sun set, he broke the hardiest bricks asunder, wrestled any challenger to the ground, hurled the heaviest rocks beyond the town limits, and bent the strongest steel. For each, he asked a donation from the people, that his temple may be built.

He left town, sack heavy with money. It is as you told me, Theremis. For eight months, in towns across Greece, tales of this traveler in red robes circulate. In towns such as these he arrives, one after the other, this finely-dressed man bedecked in luxurious garb. He impresses the inhabitants with his powers, leaving them astonished and eager to part with their hard-earned coin in reverence. Then he leaves, journeying to the next town and repeating the same performance.

Worst, I fear, is not merely the use of the gifts we share since imbibing the gods’ nectar; that he uses it to line his own pockets is dubious enough. What truly strikes at me, my friend, is the tales the man tells. Every person he fleeces tells the same tale: That they gave their money to Ares himself!

The Society’s suspicions are doubtless correct. From the tales I’ve heard, he’s been empowered by nectar. How he came into possession of this is a mystery; we’ve done all we can to preserve the sanctity of the fluid to prevent unscrupulous or nefarious minds from abusing its gifts.

Since the discovery of nectar, I’ve put significant effort into preventing the substance getting to the hands of those who’d use it to pursue their own ends. For many of my colleagues who pursue this same goal, it’s a matter of ensuring the people’s safety. Were nectar to find its way to warmongers, brigands, or worse, its latent power could tip the balance of warfare forever. The resulting chaos would surely be devastating. But more insidious is the risk this man poses — one who uses the nectar’s blessing to sway the people’s faith.

Theremis, you know me well. I’m not a pious man, and I’ve scarce ever set foot in a temple. The gods have done little for me, yet others dedicate their lives to their worship. Some among our Society believe this nectar to be a gift from them, sent to elevate us. I don’t; instead, I recognize its danger, and the danger of those who’d desire it. Theremis, understand me well. Men like this traveler seek power in any way they can and use it to dominate others. This I won’t allow.

Make this my pledge, my friend, to all the gods you may believe in: I’ll find this man and make him pay for his abuses.

I stayed in the town for another day before journeying on, asking the townspeople which road the traveler took. I followed him. His path led me through two more towns, never venturing near a busy city. I followed his route close to Attica, then ventured north into Thebes. In each place, the same story unfolded: people left bereft of their belongings, having sold their life’s comforts to fill the coffers of a man masquerading as a god. This same tale repeated again and again. Farmers struggled to feed their families, living in the hope of the traveler’s blessings would somehow fill their hungry stomachs.

My anger boiled, and I set my mind to finding a suitable punishment for his crimes. I couldn’t slay him. My nectar’s blessing didn’t grant me strength in that manner. Even if it had, I refused to let myself resort to simple murder. Instead, I schemed a great plan.



On the eighth day, I came to the town of Enbir, on the shores of a great river. It was here in this small fishing village where I finally caught up with him, and set about enacting my plan.

I rested at a hostelry, and in the morning I ate my breakfast and ventured out to find the traveler. This proved to be little challenge, as he drew a large crowd wherever he went. Among the throng of townsfolk he stood, in the midst of the market as he’d done before, surrounded by his audience. I joined the crowd and watched him as he wrestled.

The man he fought was the town’s blacksmith — a towering man with heavy muscles honed from decades of working the toughest iron. Despite this, the traveler held the blacksmith’s brawny arms locked in his own. The gathered crowd stood agape at this feat; the stranger shucked his red silks aside to reveal a physique less akin to man and more befitting an Olympian.

With a grunt, the blacksmith folded, his knees buckling. Even so he refused to admit defeat; sweat poured from his brow as he strained against the stranger’s grasp. His struggle was in vain. The traveler pushed down relentlessly with a mountainous might, barely a flicker of effort marring his rugged features. The blacksmith fell to the sands, nursing his strained arms.

A laugh broke from the traveler. “You did well!” he jeered. “Very well, for a mortal. Few can hold their own against Ares himself for as long as you did!” With a sweeping gesture, the man waved his arms to the crowd. “Who else here would try their best? Please, place your coins in the sack and see if you can stand against the might of a god!”

Murmurs rose from the crowd. It was clear the traveler’s performance was soon to end; he’d bested most of the strongest in town and there were few left willing to face him. I stepped forward. “I’ll challenge you, great Ares!”

The traveler looked me over, a confident smile etched on his bearded face. For a moment, I feared he’d sense our commonality, as though the nectar within us both would beckon to him. If he sensed any familiarity, he didn’t show it. “You wish to wrestle, then?”

I shook my head. “Clearly I’m no match for you in might,” I explained, “but as I traveled to town, I noticed a bull feasting in a field nearby. The beast is vast, twice the size of any man. Even you.”

A ripple of amusement passed through the crowd, and a twitch of irritation flickered in the traveler’s brow.

My barb had hit home. “Would that I could see you steer the brute out of the farmer’s wheat field. Drag it by the horns, if you can. That would be a feat worthy of an Olympian!”

The traveler sneered. “Well,” he said, mockingly, “if you fear facing me yourself, I’ll certainly meet your challenge! Throw your coin in the sack.” I did so, and the traveler headed to the field, the crowd following eagerly in his wake. I hurried past and threw open the gate to where the bull sat, lazily chewing on the farmer’s wheat-stalks. The traveler strode confidently toward his foe while onlookers watched from behind the wooden fence. Gradually the bull rose, easily the height of the traveler and twice as broad.

The bull spat out its half-chewed cud and dug its hooves against the ground. With an angry snort that caused the crowd to step back in awe, the beast rushed the stranger. He met it head-on, clasping its horns in his brawny arms. His sandals dug into the muddied ground as he clenched his teeth, refusing to give an inch. The two powerful beings pressed against one another, pushing with all their considerable might. Then, with a grunt, the traveler twisted the bull’s horns, forcing it to the side. It staggered, its powerful legs scrambling. Clutching on its neck, the traveler pulled the bull, inch by inch. He shouted a warning, demanding the crowd make way for him.

He dragged the huge beast into the empty countryside where he turned it loose and then returned, head held high in triumph, to the cheering crowd. He sought me out with a grin. “Well, have I met your challenge?” he bellowed.

At this, I canted my head and hummed. “It was impressive, doubtless,” I said. “But I swear, it looked as though you struggled. Surely such a lowly beast is beneath such considerable efforts for a god?”

The man snorted with contempt and glowered. “You still doubt me?”

“Oh no, not at all!” I said. “Only...”

“Only what?”

“Only ... it would be better if you had a test truly deserving of your divinity. One which was worthy of Ares, and not these paltry slights you are left with now.”

At this, the traveler blustered. “If you have a feat worthy of me, name it now and I will best it!”

A smile spread across my lips. “Then hear this: I know of a beast. A large hound, its fur as crimson as flame and eyes like stoked embers. It bears three large heads, each of which gnashes jaws filled with teeth as large as your leg. Recover one of the hound’s teeth, that you may wear it around your neck as a sign of your prowess in battle, for it won’t relinquish them willingly.”

The traveler threw back his head. “Very well! Tell me, how will I find this beast?”

“Travel to the west from here for four days” I said. “You’ll arrive at a river. In the hours before sunset, it’ll be shrouded by mist. Wait at the bank, and a ferryman will arrive. He’s an old friend, and if you place this gold coin in his hand he will take you on your way.”

The man who claimed to be Ares plucked the coin from my hand and tucked it into his robes. He offered no hesitation, and strode confidently onward.

Ah Theremis, would that I could tell you some humorous conclusion of this fraud’s epic and recount his shameful return to the town. Yet six weeks have passed and not a word of his escapades has reached me. I’ve traveled from town to town, and none have seen him since he set out, unwittingly, for Hades’ realm.

Perhaps one day, he’ll return. But between you and me, my friend, I doubt it. Even though I’ve no belief in the gods, the traveler certainly did. I wonder if, perhaps, he believed himself truly a hero of his own tale.

I look forward eagerly to my next assignment.

Yours, Dimetrus.